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A

acting - Variable in class entities.enemies.Boss
Whether the boss is currently performing an action.
active - Variable in class rooms.Room
Whether this room is currently active
addCoin(int) - Method in class entities.player.Player
 
addDoor(Door) - Method in class rooms.Room
Adds a door to the room.
addEnemy(Enemy) - Method in class rooms.Room
Adds an enemy to the room and to the characters list.
alive - Variable in class entities.bullets.Laser
Whether the laser is still active/alive.
attach(Scene) - Static method in class util.Input
Attaches keyboard listeners to the given scene.
attack() - Method in class entities.player.Player
Shoots a bullet in the direction of input keys (Arrow keys).
A B C D E F G H I J K L M N O P R S T U V W X Y 
All Classes and Interfaces|All Packages|Constant Field Values