Index
All Classes and Interfaces|All Packages|Constant Field Values
T
- targetX - Variable in class entities.enemies.Boss
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Target X position for movement/charge.
- targetX - Variable in class entities.enemies.Jumper
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Target X coordinate for the current jump.
- targetY - Variable in class entities.enemies.Boss
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Target Y position for movement/charge.
- targetY - Variable in class entities.enemies.Jumper
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Target Y coordinate for the current jump.
- topDoor - Variable in class rooms.Room
- TREASURE_INTERVAL - Static variable in class game.RoomManager
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Interval at which treasure rooms appear
- TREASURE_SPRITE - Static variable in class entities.items.TreasureBox
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Sprite image for the treasure box.
- TreasureBox - Class in entities.items
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A collectible treasure box item.
- TreasureBox(double, double) - Constructor for class entities.items.TreasureBox
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Constructs a new TreasureBox at the specified position.
- TreasureRoom - Class in rooms
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Represents a treasure room where the player can find random items.
- TreasureRoom(double, double, double, double, Player) - Constructor for class rooms.TreasureRoom
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Constructs a TreasureRoom with specified position, size, and player reference.
All Classes and Interfaces|All Packages|Constant Field Values