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O

onDead() - Method in interface core.Hittable
Called when the object dies or is destroyed.
onDead() - Method in class entities.enemies.Boss
Called when the boss dies.
onDead() - Method in class entities.enemies.Chaser
Called when the Chaser dies.
onDead() - Method in class entities.enemies.Enemy
Called when the enemy dies.
onDead() - Method in class entities.player.Player
Do nothing
onHit(int) - Method in interface core.Hittable
Called when the object is hit and takes damage.
onHit(int) - Method in class entities.enemies.Enemy
Called when the enemy takes damage.
onHit(int) - Method in class entities.player.Player
Triggered on hit
owner - Variable in class entities.bullets.Bullet
The type of character who owns/fired the bullet.
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