Index
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O
- onDead() - Method in interface core.Hittable
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Called when the object dies or is destroyed.
- onDead() - Method in class entities.enemies.Boss
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Called when the boss dies.
- onDead() - Method in class entities.enemies.Chaser
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Called when the Chaser dies.
- onDead() - Method in class entities.enemies.Enemy
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Called when the enemy dies.
- onDead() - Method in class entities.player.Player
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Do nothing
- onHit(int) - Method in interface core.Hittable
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Called when the object is hit and takes damage.
- onHit(int) - Method in class entities.enemies.Enemy
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Called when the enemy takes damage.
- onHit(int) - Method in class entities.player.Player
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Triggered on hit
- owner - Variable in class entities.bullets.Bullet
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The type of character who owns/fired the bullet.
All Classes and Interfaces|All Packages|Constant Field Values