Index
All Classes and Interfaces|All Packages|Constant Field Values
P
- pendingItems - Variable in class rooms.Room
- pickRandomTarget() - Method in class entities.enemies.Jumper
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Picks a random target position within the jump radius.
- pixelFont - Variable in class game.GameApp
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Font used for HUD and screens
- play(String) - Static method in class util.BGMManager
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Plays a BGM track from the given resource path.
- play(String) - Static method in class util.SFXManager
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Plays a loaded sound effect by name.
- player - Variable in class entities.enemies.Boss
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Reference to the player object for targeting and attacks.
- player - Variable in class entities.enemies.Chaser
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Reference to the player object.
- player - Variable in class game.GameApp
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Reference to the player object
- player - Variable in class game.RoomManager
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The player instance
- player - Variable in class rooms.Room
- Player - Class in entities.player
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Represents the player character in the game.
- Player(double, double, int, int, String, double) - Constructor for class entities.player.Player
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Constructs a Player object at the specified position with stats.
- PLAYER_SPRITE - Static variable in class entities.player.Player
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Player sprite image.
- PlayerType - Enum constant in enum class util.CharacterType
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Player character type
- power - Variable in class core.Character
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Attack power of the character.
- power - Variable in class entities.bullets.Bullet
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Power (damage) of the bullet.
- pressed - Static variable in class util.Input
All Classes and Interfaces|All Packages|Constant Field Values