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P

pendingItems - Variable in class rooms.Room
 
pickRandomTarget() - Method in class entities.enemies.Jumper
Picks a random target position within the jump radius.
pixelFont - Variable in class game.GameApp
Font used for HUD and screens
play(String) - Static method in class util.BGMManager
Plays a BGM track from the given resource path.
play(String) - Static method in class util.SFXManager
Plays a loaded sound effect by name.
player - Variable in class entities.enemies.Boss
Reference to the player object for targeting and attacks.
player - Variable in class entities.enemies.Chaser
Reference to the player object.
player - Variable in class game.GameApp
Reference to the player object
player - Variable in class game.RoomManager
The player instance
player - Variable in class rooms.Room
 
Player - Class in entities.player
Represents the player character in the game.
Player(double, double, int, int, String, double) - Constructor for class entities.player.Player
Constructs a Player object at the specified position with stats.
PLAYER_SPRITE - Static variable in class entities.player.Player
Player sprite image.
PlayerType - Enum constant in enum class util.CharacterType
Player character type
power - Variable in class core.Character
Attack power of the character.
power - Variable in class entities.bullets.Bullet
Power (damage) of the bullet.
pressed - Static variable in class util.Input
 
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