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I

IMAGE_HEIGHT - Static variable in class rooms.Door
 
increaseDifficulty() - Method in class game.RoomManager
Increases the difficulty scaling factor for future rooms.
initialize() - Static method in class util.Input
Initializes the input system (currently empty placeholder).
Input - Class in util
Handles keyboard input for the game.
Input() - Constructor for class util.Input
 
instance - Static variable in class game.RoomManager
Singleton instance
intersects(Rectangle2D) - Method in class rooms.Door
Checks if the given hitbox intersects with this door.
isActive() - Method in class rooms.Room
 
isAlive - Variable in class core.Character
Indicates whether the character is alive.
isAlive() - Method in class core.Character
Checks if the character is alive.
isAlive() - Method in interface core.Hittable
Checks whether the object is still alive.
isAlive() - Method in class entities.bullets.Laser
Checks if the laser is still active.
isAlive() - Method in class entities.enemies.Enemy
Checks if the enemy is alive.
isCollected() - Method in class entities.items.Item
Returns true if the item has been collected.
isDashing - Variable in class entities.player.Player
Dash state
isDead() - Method in class core.Character
Checks if the character is dead.
isDead() - Method in class entities.enemies.Enemy
Checks whether the enemy is dead.
isHeld(String) - Static method in class util.Input
Checks if the specified key is currently held down.
isLocked() - Method in class rooms.Door
Checks if the door is currently locked.
isPressed(String) - Static method in class util.Input
Checks if the specified key was pressed this frame.
isReleased(String) - Static method in class util.Input
Checks if the specified key was released this frame.
Item - Class in entities.items
Abstract base class for all collectible items in the game.
Item(double, double, double, double) - Constructor for class entities.items.Item
Constructs a new Item.
ITEMCOST - Static variable in class rooms.StoreRoom
 
items - Variable in class rooms.Room
 
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